| Management number | 233571102 | Release Date | 2026/06/27 | List Price | US$18.20 | Model Number | 233571102 | ||
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This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form. Read more
| ASIN | B0B5FP91TK |
|---|---|
| XRay | Not Enabled |
| ISBN13 | 978-1317553854 |
| Edition | 1st |
| Language | English |
| File size | 1.3 MB |
| Page Flip | Enabled |
| Publisher | Routledge |
| Word Wise | Enabled |
| Print length | 302 pages |
| Accessibility | Learn more |
| Screen Reader | Supported |
| Part of series | Routledge Advances in Game Studies |
| Publication date | May 5, 2016 |
| Enhanced typesetting | Enabled |
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